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Jul. 5th, 2009 @ 10:05 am Ewen, in case you missed it
Totally Moe fighting game, free, built (surprisingly well) on the 2D Fighter Tsuku-ru series (2001 edition!) from Enterbrain!

Information, clip and DL link from Kotaku:

http://kotaku.com/5306881/cute-fighting-and-totally-free
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Sake Guy
Jul. 3rd, 2009 @ 10:19 am [Vox] Dammit, here we go again!
Just spent last night reading the introductory scenario to Vox. It's got the surreal in spades, plus the intro scenario ALSO determines initial character generation.

So, yet another game to talk on and on about, like I do with Hellas? Oh yes, I do believe so. I'm *really* liking what I see sofar. The only strange thing is that there's a real tight separation between the GM and Players' sections, yet the Player's section has lots of GM-ish spoilery stuff in it, like the entirety of the introductory scenario.

Still, I think I'm going to run this, soon. Shane is going to be busy in July (well, me too) so the epic Hellas game I've got on deck will be pushed back a few weeks anyway. We'll see how fast I can wrap up the rest of the Tenra text first.

IMO, and from what I've seen of it thus far, Vox is incredible. Well-written, extremely interesting and compelling, and one of the first games of surreality that seemed to Get It Right. Only problem is that, unlike other small press stuff that people reading this are aware of (Do, S7S, Mythender, Psi Run and so on) Mike F kinda designed it in a Vacuum; he posted updates on his blog about release dates and samples and stuff, but didn't blog along about it openly. On one hand, this means that he finished it much more quickly: Instead of Talking about Writing the Game, he simply Wrote the Game. But, it also means that when it was released, it was released into essentially a vacuum. No one knows anything about this game. If I didn't share a booth with Mike last year at GenCon, *I* wouldn't have known anything about it.

Anyway, if you like surreal games, or the concept behind the oWoD Wraith ("Someone else at the table plays the voice in your head"), check this game out.

I'll have more info once I've read through it more, then more once I've played it.

-Andy

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Sake Guy
Jun. 18th, 2009 @ 04:34 pm Iran vs Real Threats
These are very interesting times.

What's happening in Iran is totally interesting. It's either the cracks in the wall of the establishment, or else the birth pains of a genuine democracy being born (just one that, in Round One, a little less than half the people are unhappy with: So yeah, like America these last three elections, just with more rioting). It'll be interesting to see how things shake out, and hopefully the UN and the US can offer some pillars of support as the fires burn.

But I'm much more interested in what's going on in North Korea.

War is a horrible state of affairs, but these days it seems an inevitability with North Korea.

Everyone's basically just waiting for North Korea to make the one move that is so ridiculously retarded that China would simply look the other way while someone spanked them. Like firing nukes at the US or Japan. Watching China and Russia's reaction, it looks like they're slowly backing away from the blustering tantrum child these days.

The regime looks to be more and more out of control, so it may only be a matter of time before someone on the inner council decides that it's time to go out in a blaze of glory. Whether it's the US that makes the move, or Japan, it's gonna get messy.
Well, Japan cannot move until the Koreans outright attack them, but again with the whole, "Good morning! We fired live missiles over your island last night to test our guidance system, but no harm, cause we missed. Tee hee" shit that's been going on for the last ten years, plus now nuclear testing, again it'll just take one bombing, one ship sinking to set off a powder keg.

Aaanyway, North Korea's been on my mind recently. Been also watching a lot of international documentaries about the state of that dictatorship these days as well, crazy shit.

But yeah, interesting times.

-Andy
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Sake Guy
Jun. 17th, 2009 @ 01:03 am More RPG stuff, cause it's kinda blowing my mind...


http://www.story-games.com/forums/comments.php?DiscussionID=9593

A complete tabletop game rules, scenarios, die roller and notepad, all on a single Nintendo DS cartridge.

-Andy
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Sake Guy
Jun. 16th, 2009 @ 06:11 pm [4E] Alright, I'm actually curious...
...what a game would look like with 4 players, a party consisting entirely of the classes from the PHB2.

Avenger, Druid, Bard, Invoker. Maybe a Warden instead of the Druid.

Wonder if that would make the game look completely different...

-Andy
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Sake Guy
Jun. 16th, 2009 @ 12:40 am New Scenarios available for Maid: The RPG
As announced on the Maid RPG Google Group:

Go to the Maid RPG Page (www.maidrpg.com), and click on "Resources".

There you'll find the 5 scenarios that we've been promising for months. Finally got a chance to put them together and make them available. Big props to Ewen for the original translation, Ben L for the layout templates, and me for learning just enough InDesign to format the scenarios as they were originally in the core book while at the same time poorly covering up about a dozen self-inflicted layout disasters. :-)

5 Scenarios, by the original Japanese Maid team. 5 pieces of original art. 1 set of play advice for the Secret Base scenario.

Download it now!  Adobe Acrobat 8.0 or compatible required.

-Andy
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Sake Guy
Jun. 13th, 2009 @ 06:00 pm Oh, hey!
The copy of Starblazer Adventures (the hardcover/softcover deal) I ordered last year just came. Cool!

-Andy
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Sake Guy
Jun. 12th, 2009 @ 01:34 pm My PS3 Game List
Just so my friends and I can keep track, as we trade games with each other a lot.

Will Buy Upon Release
Prototype (tonight)
Final Fantasy XIII (late 2009, in Japanese)
Batman: Arkham Asylum (late August)
Just Cause 2 (2010?)
Last Guardian (2010)

Will Buy When it's been out for a while, at a $30-40 price range
I Am Alive (Ubisoft, August 2009)
Assassin's Creed 2 (late November)
Uncharted 2 (2010)
God of War III (2010)

Waffling between the above two
Dark Void (late September)
Heavy Rain (2010)

Waffling on whether to buy or not (and if I buy, it'll be used/reduced)
Way of the Samurai 3 (used)
Ratchet And Clank Future: Greatest Hits/Best
Bioshock 2 (November)
Brutal Legend (October)
Bayonetta

Waffling on whether to buy Japanese version or English version:
Katamari Tribute
Demon Souls
Quantum (2010?)
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Sake Guy
Jun. 8th, 2009 @ 02:26 pm Newfound, Deeper respect...
for Ben Lehman, Fred Hicks, John Harper, and others.

InDesign is really friggin hard to learn.

I'm reminded of the first few times I tried to teach myself Linux...

-Andy
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Sake Guy
May. 29th, 2009 @ 10:37 pm Very Brief Switzerland Impressions
I don't have a lot of internet, just like a cupfull.

Jet lag is laggy.
Whenever my German language skill ends, Russian and Japanese finish up the sentece to make an incomprehensible mess.
Most people speak English, yay!
Old cities are actually not all that exciting. The countryside is more interesting.
Trains are awesome.
The Swiss believe that vegetables are for pussies.
The national museum closed half its buildings, and charged twice as much as normal. Doubleyew Tee Eff.
Lutzern is interesting. Of particular interest: The KFF building, an old bridge, and Claire's Boutique.
MIGROS owns fucking everything. Imagine if you could not only buy food at Target, but you could also work with their investment specialists to buy life insurance, buy property, and hit a skateboard shop, all Target-branded.
Everything is closed by 7:00. This is both cool, and inconvenient.
Chocolate is delicious, but I prefer macaroons.
You can take your dogs anywhere. They don't even have to be on a leash (tho generally people do for the trains). Also, it appears that dogs are trained well, so that is nice.
Interlaken is 1/2 GATLINBURG, TN and 1/2 IKAHO, JP. Like, both the worst qualities (touristy), and the best qualities (gorgeous) of both in one location.
I ate pizza from a Swiss pizza joint run entirely by Indians, because we couldn't get to the COOP until 7:05. But guess what, it was actually damn delicious. Those Swiss Indians can sure make a Pizza.
Europe is the first place I have ever seen a couple making out while smoking.
I've used four toilets in this country, and every single one had a different flushing mechanism/button/lever. How come we don't fuck with people's heads like that over here? Kohler, take some notes.
Bought a lovely pen.
At the entrance to the most historic boulevard in Zurich lies two Apple stores and a Claire's Boutique. Y'know, seeing McDonald's everywhere doesn't bother me as much as Claire's Boutique. Huh.
Chocolate-flavored yoghurt.
Cows with cowbells.
Cold, crisp breezes.
Clear lakes and rivers of running cold, fresh crystal water.
Delicious coffee.

-Andy
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Sake Guy
May. 25th, 2009 @ 05:03 pm Lifting up the Veil, and Pre-Order Thoughts

Originally published at Tenra Bansho Development Journal. Please leave any comments there.

How The Sausage Is Made Translated

Wow, it’s been about 4 years since I started this project, the translation and release of Tenra Bansho Zero in English. At the time, I thought it would just take about 2 years tops to knock this thing out from Start to Publish. 4 years later, and I’m on the last run of text, finishing the last of the rules sections and prepping it for layout. One thing that this work has taught me, is a new-found respect for the amount of time and care that goes into a well-translated project.

I’ve translated tech documents, manga, business emails and websites, and by far the hardest project of them all has been Tenra Bansho Zero. I believe that this is because of two reasons:

1) At first I thought my job was to simply translate from Japanese to English. As time progressed, it became clear that my job expanded: I had to rewrite whole sections from scratch, preserving the intention of the original author. I had to collapse lots of sidebars and supplemental text into sections of the main text. I had to not just translate rules that were complicated, like the rules behind crafting a magical shiki spirit or yoroi armour, but I had to understand the rules back and forth: Sometimes that alone took hours or even days to fully grasp. I had to clarify play and rule examples. I had to add a lot of supplemental text for a Western audience, in order for the game to be understood by the same “New to RPGs” audience in the West as it was understood by that same target market in Japan.

It was a lot more work than I imagined. Normally I can crank through about “one page an hour” of dense text, depending on the source material. With Tenra, though, adding in the amount of re-writing, understanding, and research involved, it was more like “one paragraph an hour” in some places, “one column an hour” in others. I realized that “one section” of the book usually required 1-2 full weekends of reading, writing and translation to complete. The project forced me to reset my expectations for translation, more than any other project.

2) I care about the source material! This can be a real pain for translators. Sure, I have a small (read “very small”) financial stake in the success or failure of this project, but more than that, I’m very proud of this game. I got pulled into Tenra Bansho Zero because of the pretty art, and ended up becoming absolutely fascinated by the theater-like structure and rules. I feel like I’m putting in as much work into translation as the original authors put into writing the book. Those nigh-obsessive “The final work must be PERFECT!” reactions of my brain creep up in every page, every paragraph, every sentence. I’ve often gone back to reread and re-edit sections I’ve earlier translated once, twice, and evern five or more times. Too bad this wasn’t a simple business project that I could wrap up and fire off when I was done: I manufacture those translations. In the case of Tenra Bansho, I’m crafting the translation.

Official release dates became as if writ on water as one, then the next one, broken or bent. I realized that the game book required more written content to be easily playable. I folded in a lot of content from the original supplement book. I’ve also had to omit or cut out other text from the core book that I intended to include earlier (like the full Replay that appears in the supplement book) in order for this project to emerge, and not simply be “in progress” forever.

But in the end, I think it will be worth it. Tenra Bansho Zero will be complete soon, very soon. I’ve seen the rough layout sketches that Team Burning Wheel have put together, and they are incredible. I don’t know if the English release of this game in the US will create the kind of gaming revolution that it did in Japan (as White Wolf’s Vampire RPG in the early 90s brought all sorts of new players in RPGs, Tenra did the same for new players interested in anime and manga over in Japan in the late 90s and early 2000s), but it will be frighteningly fun to run and play. Folks in the RPG scene who already like anime or manga will surely find something of interest. And I hope it makes the rounds at local anime conventions, and perhaps generate interest in folks receptive to roleplaying in those communities. Getting the book in print is only the first step.

Pre-Orders

Eventually, the writing will be finally done (at a guess, 4-8 weeks). Layout will be finished from there. I’ll find some printers and get some print proofs. Then I’ll open the game up to pre-orders.

Pre-Ordering is an interesting mess, one that until recently I never got involved with. I would often see announcements, like “Game X is Coming Soon, We Are Now Taking Pre-Orders!”, and be confused by what exactly they were asking for. “The game is going to come out eventually anyway, so why don’t I just wait until it’s out and then buy it then, even if I’m positive that I want to buy it?” Some companies would even start taking pre-orders before the work is even finished, or before it’s ready to print, only to be delayed months/years.

Pre-Orders on the small-press level represent something else: It represents how much money the publisher will have to print their first print run. It’s no secret that the more copies you can have printed at once, the cheaper each copy will be. You could find a printer to print 100 copies of your book for $16/copy, where they would only charge $9/copy to print 1000 copies of the book. And I’ll be honest, I’m shooting for at least 1000 copies of the book for this first run.

At a guess of about $10/book (full color), not including shipping fees and tarriffs, 1,000 copies will cost $10,000 USD. The traditional model for small press publishers is, of course, to take out a loan against their house or car in order to fund that print run. Tenra will be no exception. The more pre-orders I can secure directly (when the time comes), the less money I’ll have to pay from my own pocket up-front for that first print run. If pre-orders go well, then perhaps a few hundred more copies of the book could be ordered at the reduced price. It’s a delicate balance.

The only problem I’ve found with pre-orders is that, even knowing the above and “wanting to support the small press publisher”, you’re paying the full price of the book up front, only to wait a few weeks/months for those orders to be fulfilled and sent.

To that end, I think Luke Crane (of Burning Wheel) does pre-orders right. When he takes pre-orders of his games, the pre-order copies usually are limited, and come with something “extra”. When they sold Burning Empires, they upped the price a little, but each copy came with a limited signed art print from the author of the original comic. The recent pre-orders of the Mouse Guard RPG each came with a free full-color comic.

To that end, I’m currently deciding what extras I could add to a pre-order of Tenra Bansho Zero. Optimally, the extras will be something special, that will help the buyer get a little more out of the game: A free supplement. Some limited-run items. Play aids. I have a few ideas which I’m currently looking into, we’ll see how they work out. With 100-200 pre-orders, I could fund much of the initial print run without worrying about losing my car, so that’s a plus. We’ll see how this works out in the coming months.

Playing the Game

I’ve been running an extended game of Tenra Bansho with my weeknight gaming group. I’ll post more about our adventures and surprises in the upcoming weeks.

For now, I gotta get back to the books: There’s translatin’ to be done!

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Sake Guy
May. 24th, 2009 @ 02:04 pm Modern-Day Ninja Battle RPG: NINJA GOD


yes, please.

Thanks to Mark for the link. Only $12, but I'm not gonna be able to post an order for Japanese books for a few months, poo.

-Andy

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Sake Guy
May. 23rd, 2009 @ 01:34 am Whatta Week
I was originally going to take off Thurs-Fri. Stayed around to help. Ended up working full days both days. CRAZY days. I'm glad I could help out my coworkers and all, but holy hell I need a drink.

...

Or three. Three glasses of cold ice-chilled Gunma Izumi Daiginjo sake later: Some rounds of Team Fortress on a decent server, a high buzz, sleep on the horizon... I think I can maybe put this week behind me now.

Weekend goals: writing, writing and more writing. The last of the editing. Prepping for Switzerland. We'll see how far I get.

-Andy
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Sake Guy
May. 16th, 2009 @ 02:49 pm Montesa, Eeles, lookit what I found on my old HD...

a blast from the past. What, late 1999? Early 2000? Man, we were full of ideas, free time and zero discipline...

*WINGS*

A Science Fantasy Roleplaying Game of Flight


What will be on this site?

Eventually, you'll see a general overview of this game in greater detail, and from that point on we'll be making bi-weekly updates as our *WINGS* project develops.

What is this game about?

*WINGS* is a SF game set on a series of floating islands of earth orbiting in the atmosphere of a gas giant.

The people who populate these islands have lived on them for thousands of years, and have created complex and interacting cultures.  These cultures have evolved in an airborne environment unlike any experienced on Earth!

What's special about this game?

This game will not feature psychic powers or laser guns.  Our goal is to make a playable and believable game set in a world very much unlike our own- quite a task in itself!  So the main feature, then, of our game would probably be several rich, interesting cultures unlike any experienced in any RPG or novel.

After that, this game will feature not only game rules on flight, but also new ways of looking at flight altogether!

Who's writing this game?

This game is being written by a team of game designers/players who live in Japan (although we're all foreigners, primarily American and English Australian).  A few of us have professional game design experience, and the rest of us are designers with a lot of spunk and ideas!

When do you expect it to be finished by?

Eventually. Maybe.

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Sake Guy
May. 13th, 2009 @ 11:20 am This is the best board game ever
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Sake Guy
May. 12th, 2009 @ 04:04 pm MOAR MAID RPG
Got 40 copies at my house. 5 of them already gone.

If you're interested in getting a copy directly, of the print version of Maid and a copy of the PDF, for $30 which includes priority mail shipping anywhere in the US ($38 for international), let me know. Full purchase links and the like will be on the maidrpg.com website soon.

If you want to pick up Maid as well as a copy of another fine game, please check it out at www.indiepressrevolution.com

Thanks!
-Andy
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Sake Guy
May. 12th, 2009 @ 10:27 am I really need to update my Goodreads account...
Finished LAST WATCH last night. Awesome. It, too, kinda had a "let's try to throw a twist in here about how the world works*", which was "eh", but the rest was totally great. Loved the conspiracy, loved the characters. Only problem was that it was hard to remember some of the things that happened in Day Watch/Twilight Watch which tangentially related to the story in Last Watch.

Still, overall, great book. Sergei also references the Night Watch movie as well in two places, in kind of a tongue-in-cheek way:

-As Semyon and Anton are driving in Semyon's sleek ricer to the airport, Semyon tells Anton about this weird dream he had, where he and Bear and Tiger Cub were driving somewhere fast in a giant clunky truck, saw Zavulon, did a flip over him and his outstretched hand, and continued racing away, while this heavy metal music was blasting and shit.
"Didn't you stop to see what he wanted to say?"
"No, we kept going. IIn the dream, we had to get somewhere really fast."
Then, prophetic even, after this conversation they pull into the airport parking lot, and Zavulon is there in their intended parking space, like " 'sup guys". He pops into the back seat and has a chat with them. Kind of a cool homage/nod to the movies, in a tongue-in-cheek way.

-On a plane, Yegor says something about having a dream that Anton was his father. Anton lol's.

Went back and watched the Night Watch movie. While it was solid and all, having read the books and having watched Wanted since, I feel the movie suffers too much from "Director thinks that His Version is Better". The gloom/twilight is both different yet kinda cool, and putting a face to characters like Yegor, Anton, Gessar/Boris, Sveta, Alisa, Kosta, Kostya's dad, etc really works. I think it's Zavulon/Zabulon. He's kinda my Dealbreaker for the movie. I thoroughly enjoyed the Night Watch/Day Watch movies, but where the Zavulon of the books is a dude wearing an 1800s-era suit, quiet, smiling, utterly giving that feeling of "calm and pleasant on the surface, covering over a vast abyss of chaos and evil", the Zavulon of the movies is like a glamrock heavy metal guitarist who goes out of his way to shock and unsettle others. In the end, the book version was simply cooler, but I do admit that it would have been harder to portray on the screen of presumably an action movie.

Anyway, good stuff. I got to say, I've been alternately reading the Night Watch series and the Dresden Files series, and the Night Watch series just consistently stands up higher in terms of characters, plot, conspiracies/twists, etc.

-Andy

* In the last book, we find that Others are not "more powerful" than people. Rather, all people emit a kind of life-force that the Others make use of, and the higher you are as an "Other", the less energy/less power you actually emit (and the more power from other people you can use). The author meant it to be a big twist, but I thought it was a far cry to the twists in the plot/characters of the book.
* In the new book, the big magical twist is that there are "7 levels" of the Twilight (Gloom), and no one except for a "zero level mage" (Merlin) has ever broken through the 6th level to the 7th, the deepest. The twist is that the 7th level is *our world*, the levels go in a wheel/circle, where after the 6th level it rolls back to our world again. To the author, I guess this was meant to be a revelation, but to me it was like, "oh. ok." However, the STORY twists, plot twists and character surprises are real gems, and I won't spoil those.
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Sake Guy
May. 8th, 2009 @ 01:31 pm Tabbit Gunner is gonna take you down

CRITICAL HIT, MOTHERFUCKER.

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Sake Guy
May. 5th, 2009 @ 10:41 am Tenra Bansho Zero at ORIGINS Game Fair 2009

Originally published at Tenra Bansho Development Journal. Please leave any comments there.

Are you coming to ORIGINS this year? If so, event registration has started, and the events are set. Here are the TBZ-related events coming up at ORIGINS Game Fair 2009:

6056 Tenra Bansho Zero - Shinobi Ultimatum Lord Buren has made use of your ninja clan for generations. This time, everything falls apart as one betrayer threatens to turn against the lord and destroy the clan. One soulgem-studded samurai hulk, a ninja, an worm-using annelidist and a fearsome cyborg must ferret out the traitor before it’s too late. Experience the first ever English translation of this Hyper-Asian Japanese Role-Playing Game! New players, anime and manga fans welcome. Playtest an upcoming RPG release from Japan. New players welcome.
WED 2:00 PM 3:45
1.45 hours: This session will be “a taste” of the game.

6308 Tenra Bansho Zero - Shinobi Sacrifice Lord Buren has made use of your ninja clan for generations. This time, everything falls apart as one betrayer threatens to turn against the lord and destroy the clan. One soulgem-studded samurai hulk, a ninja, an worm-using annelidist and a fearsome cyborg must ferret out the traitor before it’s too late. Experience the first ever English translation of this Hyper-Asian Japanese Role-Playing Game! New players, anime and manga fans welcome. Playtest an upcoming RPG release from Japan. New players welcome. THU 12:00 PM 3:45

6727 Tenra Bansho Zero - The Ten-Blade Samurai Lord Kagetora has gone too far. His machinations for control of the Dragonscale Territories have consumed too many innocents, and his war plans must be put to an end. One Buddhist monk, a conniving geisha, a sleek mankiller robot, and a female warrior with a sword as long as her body stand against the tide of war. Experience the first ever English translation of this Hyper-Asian Japanese Role-Playing Game! New players, anime and manga fans welcome. This session is a special session of the game, comprising approx 5 hours of play. You will experience a complete full-length campaign of Tenra Bansho Zero from start to finish. The role-play in this event is gonna be turned up to 11. Play a full campaign of an RPG release from Japan. A 5 hour session, run as a complete campaign in one sitting. New players welcome!
FRI 12:00 PM 4:45

While the book won’t be complete by ORIGINS (it’s still in final editing/layout), we will be attending the fair, sharing a booth with Khepera Publishing (makers of the excellent game HELLAS, which I often equate to “Greek Tenra” because of the rules and setting). We’ll have Tenra-related material, and likely a mock copy of most of the completed sections of the book.

Still on road for a 2009 release, gotta update the FAQ from 2007 to 2009. I will do so with much shame. (^.^;

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Sake Guy
May. 5th, 2009 @ 12:07 am Going to bed, soon, but...
My Asian/European friends that are just getting up now or soon: Can you let me know around when you see Story-Games (www.story-games.com) come back online? I want to know (as close as possible) the total outage time so that I can get credit back for this month (just upgraded my plan, too). I chose a grid-based storage vendor exactly so that shit like this was avoidable. 5+ hours down? What kind of grid/virtual environment is that? It doesn't matter how many wheels you put on the car and call it "redundancy" if you only have put in one engine...

-Andy
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Sake Guy